Wednesday, January 31, 2018

#2 - Trustworthy/Cub Scout Investigators/Blue & Gold Banquet



March's SLP: Trustworthy Theme Cub Scout Investigators Interest Topic: Blue & Gold Banquet

Opening Brain Teaser - This would be a great thing to write on the chalk or white board for boys and parents to have something to think about while they wait for everyone to arrive at a Pack or Den Meeting.  (An idea you could use would be to reward the cub scouts a piece of candy if they get it right).
SOLVE THIS RIDDLE
"How are dogs like coins?"
Brain Teaser Picture
 *Answer is at the end of this section. (scroll down)
(Riddle taken from: Just Joking Animal Riddles by J. Patrick Lewis; pg. 169)

Gathering Activity
The gathering activity is something for the cub scouts to do while everyone is arriving at your pack meeting.
Cub Scout Investigator ID Badge
 
For instructions on how to make a Cub Scout Investigator ID Badge go to March 2018's pack meeting plans. Look for the word "Gathering" to find this activity. It refers you to the Resource section which you will find by scrolling all the way down to the end of the Pack Meeting plans. Also, you can find the blank ID badges by going to page 6  - Here is the link:   https://filestore.scouting.org/filestore/cubscouts/pdf/2017/310-842(17)_March_Trustworthy.pdf
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF - These are the updated requirements - November2016
Bear Elective Adventure Grin and Bear It - Requirement 2
Working with the members of your den, organize a Cub Scout carnival and lead it at a special event. (One of the booths could be making an ID Badge)
Bear Elective Adventure Grin and Bear It - Requirement 3
Help younger Cub  Scouts take part in one of the events at the Cub Scout carnival.
Bear Elective Adventure Forensics - Requirement 1
Talk with your family or den about forensics and how it is used to help solve crimes.
Bear Elective Adventure Forensics - Requirement 2
Take your fingerprints and learn how to analyze them.

Opening Ceremony
"A Scout is Trustworthy"
The ceremony was taken from March 2018's pack meeting plans.  Here is the link:  https://filestore.scouting.org/filestore/cubscouts/pdf/2017/310-842(17)_March_Trustworthy.pdf
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF - These are the updated requirements - November2016
Tiger Required Adventure  Team Tiger - Requirement 2
With your den, talk about your Tiger team. Then make a chart showing all the different ways team members can help the den.  Volunteer to take your turn doing at least two different jobs, one of which is leading the Pledge of Allegiance.
Wolf Adventure - Council Fire - Requirement 1
Participate in a flag ceremony, and learn how to properly care for and fold the flag.
Wolf Adventure - Howling at the Moon - Requirement 3
Work together with your den to plan, prepare, and rehearse a campfire program to present to your families at a den meeting.
Wolf Adventure - Howling at the Moon - Requirement 4
Practice and perform your role for a pack campfire program.
Bear Required Adventure Paws for Action (Duty to Country) - Requirement 1
Learn about our nation's flag.  Display it at home for one month. Say the Pledge of Allegiance and learn its meaning.
Arrow of Light Required Adventure Building a Better World - Requirement 1
Explain the history of the United States flag. Show how to properly display the flag in public, and help lead a flag ceremony.

Marble Contraption Maze Contest
*Note: This contest is designed to be done in a pack meeting so the parents can help their sons with this project since knives will be used.  

The Judge Needs: 1) Tape measure 2) Stop watch or cell phone.

Each Group Needs:
1) 3 to 4 scissors 2) One table knife - for scoring 3) 1 ruler 4) 1 small serrated knife for cutting cardboard 5) 1 roll of packaging tape 6) 8 11x8.5 sheets of paper 7) One "Base cardboard (This can be found at the grocery store - used to hold tomato sauce cans or soup cans 8) Two pencils 9) One marble 10) A copy of the rules CLICK HERE TO PRINT OFF COPIES:  
  
 
Collect Boxes & Bottles: Start collecting cereal/snack boxes and water bottles/pop bottles, toilet paper rolls, paper towel rolls, macaroni boxes, toothpaste boxes, soap boxes, etc... ASK all your friends to contribute 1 - 2 months ahead of this competition so you will have lots for everyone to use.
Set up

Set up chairs and tables for each group and put the items listed for each group on the table.  Then put the cardboard boxes and plastic bottles etc... in a pile in the middle of the room.
Before the Competition
1) Have the groups choose a leader.
2) The Judge chooses a number between 1 and 100 in his/her head.
3) Have the group leaders choose a number between 1 and 100 and say their number out loud.
4) The group leader with the number closes to the Judge's number goes and picks/chooses one box or bottle etc... out of the pile for his group first.  Then rotating through the groups going clockwise each chooses a box or bottle until all items are taken. 
Rules of the Competition
1) Everyone has 40 to 50 minutes from start to finish to make a marble contraption maze using their tools, tape and boxes/bottles etc... (The Judge makes the final decision on the amount of time everyone will have to make their maze).
2) The groups can keep going until time is up OR their tape runs out OR they used all their boxes and bottles. Note: The teams do not have to use all their boxes if they choose not to.

3) The marble contraption maze has to be freestanding and may not be attached to a wall.
$) Any drop into a funnel cannot be more than 5 inches from the edge of the drop to the bottom of the funnel opening.
Points Awarded
1) For every funnel used: 20 points
2) For every inch of height up to 2 foot: 5 points
3) For every inch of height from 2 foot to 4 feet: 10 points
4) For every inch of height past 4 feet: 17 points
5) For every tunnel used: 15 points
6) Each team gets three tries to drop their marble down their maze.  If the marble completes the maze without getting stuck the 1st time, they get 100 points and do not need to drop it again.  If it gets stuck they may try it a second time.  If the marble makes it all the way through without getting stuck the second time, they get 85 points.  If it gets stuck, they may try it a 3rd time.  If the marble makes it all the way through without getting stuck the 3rd time, they get 70 points.  If it gets stuck they get no points.
7) After determining how many points each team gets for their marble not getting stuck in their maze, have the teams drop their marble one last time on the "Go mark" of the judge.  The group that has the marble finish their maze in the longest  amount of time without getting stuck gets 100 points.  If everyone's marble gets stuck, no points are awarded.

To Print off a copy of the Rules for each team to have click here: https://drive.google.com/file/d/1CkvZPuO-41nWCdXXW9lbJVmnr3e72gIv/view
Here are some pictures of the Marble Contraption Mazes made at Roundtable. 
  
 
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF - These are the updated requirements - November2016
Tiger Required Adventure Games Tigers Play - Requirement 1a
Play two initiative or team-building games with the members of your den.
Tiger Required Adventure Games Tigers Play - Requirement 1b
Listen carefully to your leader while the rules are being explained, and follow directions when playing.
Tiger Required Adventure Games Tigers Play - Requirement 1c
At the end of the game, talk with the leader about what you learned when you played the game.  Tell how you helped the den by playing your part.
Bear Elective Adventure Grin and Bear It - Requirement 1
Play a challenge game or initiative game with the members of your den.  Take part in a reflection after the game.
Bear Elective Adventure Grin and Bear It - Requirement 2
Working with the members of your den, organize a Cub Scout carnival and lead it at a special event. (One of the booths could display the marble mazes made and then the cub scouts could come and race their marbles using two different mazes)
Bear Elective Adventure Grin and Bear It - Requirement 3
Help younger Cub  Scouts take part in one of the events at the Cub Scout carnival.
Bear Elective Adventure Grin and Bear It - Requirement 4
After the Cub Scout carnival, discuss with the members of your den and your den leader what went well, what could be done better, and how everyone worked together to make the event a success.
Bear Elective Adventure Marble Madness - Requirement 1
Discuss with your family or den the history of marbles, such as where and when the game began.  Talk about the different sizes of marbles and what they are made of and used for.
Bear Elective Adventure Marble Madness - Requirement 2
Learn about three different marble games, and learn to play one of them.  Learn how to keep score. Learn and follow the rules of the game.  Play the game with your family, friends, or your den.
Bear Elective Adventure Marble Madness - Requirement 3
Learn four or five words that are used when talking about marbles.   Tell what each of the words means and how it relates to playing marbles.  share this information with your den.
Bear Elective Adventure Marble Madness - Requirement 4a
With your den or family, make a marble obstacle course or marble golf course.  Share what you create.  Invite everyone to go through your course.
Bear Elective Adventure Marble Madness - Requirement 4b
Create your own game using marbles, and design rules for playing the game.  Share the game you created with your den, family, or friends.  Explain the rules and how to play the game.
Bear Elective Adventure Marble Madness - Requirement 4c
With your den or family, create a marble race track.  Have at least two lanes so you can race your favorite marbles against each other.
Bear Elective Adventure Marble Madness - Requirement 4d
Make a marble maze.
Bear Elective Adventure Marble Madness - Requirement 5
With the help of an adult, make a marble bag to hold marbles.
Arrow of Light Required Adventure Building a Better World - Requirement 5
Show that you are an active leader by planning an activity for your den without your den leader's help. Ask your den leader for approval first.  (A Cub Scout could take charge of collecting the boxes for the marble maze).
Webelos/AOL Adventure: Sportsman - Requirement 3a
Explain what good sportsmanship means.
Webelos/AOL Adventure: Sportsman - Requirement 3b
Role-play a situation that demonstrates good sportsmanship.
Webelos/AOL Adventure: Sportsman - Requirement 3b
Give an example of a time when you experienced or saw someone showing good sportsmanship.

Audience Participation Story
"The Case of the ______________ (adjective) Leader"
With this story first ask the audience to give you a noun, adjective or verb to fill in the blanks.  Then read it to everyone.
(It was a dreary day in March when I arrived at my ____________(noun) to find a/an ___________(adjective) den of Cub Scouts waiting for me.  I tried to calm them down, but, well, you know Cub Scouts. I said, "Have a/an _____________(noun) Scouts, and tell me how I can help."  The Cub Scouts pointed to the ______________________ (adjective) den_________________ (noun), who was sitting next to them.  "Something happened to our den leader!" they ____________________(verb, past tense). I could see we had a problem. The leader's hair was _______________ (adjective), with tons of crafts supplies like _____________(Plural noun) and _____________ (Plural noun) sticking out of it.  "Did you just come from a den meeting?" I asked.  The Cub Scouts nodded. "______________ (exclamation)," I cried.  "I know just what happened.  this is a very _______________(adjective) problem.  It seems like a case of hyper-craft-itis.  Your leader needs a _______________ (number)-hour suspension of all craft activities.  You're lucky you came to me to solve this mystery when you did, Cub Scouts.  Good work.
This story is found in the March 2018 Pack Meeting Plans:
https://filestore.scouting.org/filestore/cubscouts/pdf/2017/310-842(17)_March_Trustworthy.pdf
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF - These are the updated requirements - November2016
Tiger Elective Adventure Tiger Tales - Requirement 1
Create a tall tale with your den.
Tiger Elective Adventure Tiger Tales - Requirement 2
Create your own tall tale.  Share your tale with your den.
Tiger Elective Adventure Tiger Tales - Requirement 3
Read a tall tale with your parent/guardian or other caring adult.
Tiger Elective Adventure Tiger Tales - Requirement 4
Create a piece of art from a scene in the tall tale you have read, using your choice of materials.  Share it with your den.
Tiger Elective Adventure Tiger Theater - Requirement 5
Watch a play or attend a story time at a library.
Bear Elective Adventure Roaring Laughter - Requirement 1
Think about what makes you laugh.  Write down three things that make you laugh.
Bear Elective Adventure Roaring Laughter - Requirement 2
Practice reading tongue twisters.
Bear Elective Adventure Roaring Laughter - Requirement 3
Create your own short story. Remove some nouns, verbs, adjectives, and adverbs from the story, leaving blanks.  Without telling the story, have a friend insert his or her own nouns, verbs, and adjectives, and adverbs in the story you created.
Cheers / Run-ons
Detective Cheer: Pretend to hold a magnifying glass and look for something on the ground.  Then pretend to pick up something and examine it with the magnifying glass.  After a second, hold up your pretend item and say, " Found it!"
Sherlock Homes Cheer: Pretend to hold a magnifying glass in front of your face and say, "It's elementary my dear Watson."


 
 Shared in the Webelos Breakout
The Hieroglyphic Trail Day Hike 
  Front Side
Back Side
The Hieroglyphic Trail Day Hike Pamphlet:https://drive.google.com/open?id=1UpG33aIKTECsKwXX3lGfNWDoWO6Y6pqz

Scout Law Memorization Technique - This was shared at Roundtable and I thought it was worth posting on the blog even though I do not remember all the actions that were taught us.
A Scout is:
Trustworthy - Salute (I am not sure on this one)
Loyal - Hand over Heart (I am not sure on this one)
Helpful - pretend to wash some dishes
Friendly - Wave hand
Courteous - Pretend to open a door for someone
Kind - Pretend to pet a cat
Obedient - March like a soldier
Cheerful - Smile and wave
Thrifty - Pretend you are working with money
Brave - Put your hand up to forehead to shade your eyes, like you are scouting ahead for something, bravely going into the unknown.

Clean - Pretend to wash your hands
Reverent - Fold your arms

  
 
Opening Brain Teaser Answer: 
 

Tuesday, January 2, 2018

#1 - Cheerful/Abracadabra/Derbies



Shared Ideas For
Scout Law Point: Cheerful Theme Abracadabra
Interest Topic:
Derbies

Opening Brain Teaser - This would be a great thing to write on the chalk or white board for boys and parents to have something to think about while they wait for everyone to arrive at a Pack or Den Meeting.  (An idea you could use would be to reward the cub scouts a piece of candy if they get it right).
WHO AM I?
"I am a helmet on the ground but so afraid of strangers, I disappear, inside my hat.  The world is full of dangers."
Brain Teaser Picture
 *Answer is at the end of this section. (scroll down)
(Riddle taken from: Just Joking Animal Riddles by J. Patrick Lewis; pg. 157-158)

Gathering Activity
The gathering activity is something for the cub scouts to do while everyone is arriving at your pack meeting.
SlimeRecipie #1 - Taken from February's Pack Meeting Plans - page 6:  https://www.scouting.org/filestore/cubscouts/pdf/2017/310-842(17)_February_Cheerful.pdf
(This recipe was shown at roundtable, it was white, and it was a little stiff.  So if you want less mess, this is the recipe for you.  Also this recipe is per Scout.)
Material (per Scout)
Zippered storage bag
1 tablespoon of water
1 tablespoon of white school glue
1 Tablespoon of borax powder (Kat who demonstrated this recipe said she used less borax)
Food Coloring (optional
Safety Glasses and non-latex disposable gloves
Instructions:
1) Wearing safety glasses and gloves, pu8t the glue and water in the plastic bag.
2) If you would like to make colored slime, add a few drops of food coloring.
3) Seal the bag and squeeze it gently to mix.
4) Open the bag, and add the borax powder. Reseal and gently squeeze the bag to mix the ingredients.
(Note: Keep your slime in the sealed plastic bag when not in use; otherwise, it will dry out quickly.)

Recipie #2 - https://ourbestbites.com/kids-in-the-kitchen-slime/

(This Slime was shown at roundtable (it was green) and it is a little more slimy that the first recipe. This recipe is not per Scout. It makes more.


POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF - These are the updated requirements - November2016
Tiger Elective Adventure Curiosity, Intrigue, & Magical Mysteries - Requirement 5
With the help of your parent, guardian, or other caring adult, conduct a science demonstration that shows how magic works and share what you learned from your science demonstration.
Wolf Elective Adventure Code of the Wolf - Requirement 1c
Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math. Bear Elective Adventure Grin and Bear It - Requirement 2
Working with the members of your den, organize a Cub Scout carnival and lead it at a special event. (Maybe make slime to play with at a booth)
Bear Elective Adventure Grin and Bear It - Requirement 3
Help younger Cub  Scouts take part in one of the events at the Cub Scout carnival.
Bear Elective Adventure Grin and Bear It - Requirement 4
After the Cub Scout carnival, discuss with the members of your den and your den leader what went well, what could be done better, and how everyone worked together to make the event a success.
Create your own Bear cookbook using at least five recipes you might cook or prepare either on your own or with some adult help.  Include at least one recipe each for breakfast, lunch, dinner, and a nutritious snack. (You could put the recipe for Slime in the cookbook)
Bear Elective Adventure Bear Picnic Basket - Requirement 2
With a family member or den leader, prepare for cooking by explaining the importance of planning, tool selection, sanitation, and cooking safety.
Bear Elective Adventure Roaring Laughter - Requirement 1
Think about what makes you laugh.  Write down three things that make you laugh.
Webelos/AOL Elective Adventure: Adventures in Science - Requirement 3g
With adult assistance, explore safe chemical reactions with household materials.  Using two substances, observe what happens when the amounts of the reactants are increased.

Flag Ceremony
"Magic Symbols"
The ceremony was taken from February 2018's pack meeting plans.  Here is the link:  https://www.scouting.org/filestore/cubscouts/pdf/2017/310-842(17)_February_Cheerful.pdf
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF
Tiger Required Adventure  Team Tiger - Requirement 2
With your den, talk about your Tiger team. Then make a chart showing all the different ways team members can help the den.  Volunteer to take your turn doing at least two different jobs, one of which is leading the Pledge of Allegiance.
Wolf Adventure - Council Fire - Requirement 1
Participate in a flag ceremony, and learn how to properly care for and fold the flag.
Wolf Adventure - Howling at the Moon - Requirement 3
Work together with your den to plan, prepare, and rehearse a campfire program to present to your families at a den meeting.
Wolf Adventure - Howling at the Moon - Requirement 4
Practice and perform your role for a pack campfire program.
Bear Required Adventure Paws for Action (Duty to Country) - Requirement 1
Learn about our nation's flag.  Display it at home for one month. Say the Pledge of Allegiance and learn its meaning.
Arrow of Light Required Adventure Building a Better World - Requirement 1
Explain the history of the United States flag. Show how to properly display the flag in public, and help lead a flag ceremony.

String Arrow of Light Plaque

NOTE: If you want to make a few of these Arrow of Light Boards ahead of time and you do not know the date the boys are going to earn their Arrow of Light, you could leave the name and date off and later on order a small metal plate with the boy's name and date from an awards/plaque business and attached it to the bottom of the plaque.
Materials: A board 8" x 18", Sand Paper, printer, printer paper, cutting board, Arrow of Light Pictures 1st & 2nd half, Wood Burning Kit, scotch tape, pencil, T-square ruler, , blue painters tape, light wood stain, hammer, 1" Panel Board Nails (Dark Brown), Cross Stitching String in these colors: Medium Blue ((825), Orange (740), Red (666), Light Blue (827), Dark Blue (820), Bright Yellow (307).
Directions:

1) Sand your piece of wood. You can round off the edges but this is optional.

2) Print off the words ARROW OF LIGHT (In all capital letter) in the font, Calibri (Body) at 100.
3) Print off the name of the cub scout and the date he earned his Arrow Of Light using the font, Calibri Light at 70. 

4) Cut the paper into strips as shown in the picture above. Then using a piece of paper (Green in this case) align the words in a straight line and tape them together.  Lastly cut off all excess paper.  Do this for both the phrase "Arrow of Light" and the scout's name and date.

5) Using Painter's tape, tape the word strips to a window with the printed side facing the window.  Then using a pencil scribble the lead graphite onto the back of the paper over the letters.

6) Using a T-square ruler, center the "ARROW OF LIGHT" phrase at the top and the scout's name and date at the bottom with the print side up. Then take a pencil and trace applying pressure, to the outside of the ARROW OF LIGHT letters and over the letters of the scout's name and date.  
 

7) When you lift off the strip of paper, you should see the letters transferred onto the wood.  Then using a wood burning kit, you can wood burn the words permanently into the wood. 

8) Stain and lacquer your board.

9) Print off the 1st and 2nd half's of the Arrow of Light picture.
1st Half:https://drive.google.com/open?id=1Wh3p3K-eJGaH3kWQ9ztkbC9TZELW5MQJ
2nd Half:https://drive.google.com/open?id=1SzNNfiJT_mhQ67Hrk52sAdNka_PYIhcV
10) With a paper cutter, cut off a strip of paper from the edge of the heart  to the edge of the paper, so the inside of the heart on both papers can be placed together to make a heart.

11) Tape the pages together.  When this is done, you should have a complete picture of the arrow.

12) Cut off excess paper around the arrow.
 

13) Centering the picture of the arrow on the 8" x 18" board, tape it down.  Then take the 1" Panel Board Nails and hammer them in at every dot located on the arrow.  When you are done take off the paper.

14) You are now ready to put the craft string on.  Each color represents a rank level of cub scouting.  MEDIUM BLUE  = Bobcat; ORANGE = Tigers; RED  = Wolfs; LIGHT BLUE = Bears; DARK BLUE = Webelos; YELLOW = The Arrow of Light
 

15) Starting with the Yellow #307 string tie the end to the very last nail in the fletching of the arrow. Then begin to pull the string up the shaft circling each nail along the way and keeping the string passing along one side of the nails. Then pull it around the point of the arrow again circling the string around each nail. Return back through the point of the arrow, down the shaft to the last ray in the sun. (Make sure that when you are returning, the string passes along the other side of the nails). Proceed to draw the string up through each ray and then coming back along the edge of the sun and back down the shaft of the arrow through the fletching (Be sure to circle every nail you pass along the way). Tape the end of the yellow string to the board somewhere out of the way. (Do not cut or tie off the yellow string yet). 

16) Using the Medium Blue string #825, tie the end of the string to the bottom nail of the first fletch. Pull the string to the other side of the fletch circling every nail going up one side of the nails and coming back on the other side of the nails. Repeat (Step 3) so that there is a double layer of string.  Tie off the ends leaving about 2" of string in length.  This will enable you to retie the ends if they comes loose while working with the other craft string.

17) Repeat step #16  with the other colors.  NOTE: DO NOT CUT OFF THE 2" ENDS AFTER TYING THEM OFF LIKE SHOWN IN THE PICTURE.  LEAVE THIS STEP FOR WHEN YOU FINISH APPLYING GLUE.
 

18) With the yellow string, repeat winding it around the arrow a 2nd time to create a second layer on the shaft, arrow point and the sun and rays.  When done tie it off. 

18) Make sure all the string is taut. Retighten and retie any knots if needed. Then unlike the picture; FIRST apply the glue to the knots and rub it in.  Let it dry.  THEN cut the ends off.

Magic Trick - Step-Through Post Card
Reference: Cub Scout Leader How To Book page: 5-51

Materials: Scissors & a 5x7 post card.
Directions:
"Fold the card lengthwise and make cuts on the folded side, as shown by the dotted lines in the illustration.  Then turn the card around and make cuts in the other direction, almost to the folded edge.  Open the card and cut along line a-b.  Carefully open out the card, and you will have a ring large enough to step through."      
Note: When I tried this trick I found that making 9 cuts along the folded edge and 8 cuts along the open edges made a larger paper circle for me to get through.  Also, you can use cardstock paper and cut it to be 5x7 if you do not have a postcard around.
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF
Tiger Elective Adventure Curiosity, Intrigue, & Magical Mysteries - Requirement 1a
Learn a magic trick. Practice your magic trick so you can perform it in front of an audience.
Tiger Elective Adventure Curiosity, Intrigue, & Magical Mysteries - Requirement 1b
Create an invitation to a magic show.
Tiger Elective Adventure Curiosity, Intrigue, & Magical Mysteries - Requirement 1c
With your den or with your family, put on a magic show for an audience.

Audience Participation Activity
The Magic Paper Skit
The skit can be found by going to February 2018's pack meeting plans. - Here is the link:  https://www.scouting.org/filestore/cubscouts/pdf/2017/310-842(17)_February_Cheerful.pdf
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF
Tiger Elective Adventure Curiosity, Intrigue, & Magical Mysteries - Requirement 1a
Learn a magic trick. Practice your magic trick so you can perform it in front of an audience.
Tiger Elective Adventure Curiosity, Intrigue, & Magical Mysteries - Requirement 1b
Create an invitation to a magic show.
Tiger Elective Adventure Curiosity, Intrigue, & Magical Mysteries - Requirement 1c
With your den or with your family, put on a magic show for an audience.

Cheers / Run-ons
Wow Cheer: A long drawn out W-o-o-o-o-w starting softly and low in pitch then rising higher and higher and louder then back down.
Magician Cheer: Have the group pretend to take off top hat, reach into the hat with the free hand and pretend to pull out a rabbit, as they say: "Ta Daaaaaa!"

Shared in the Webelos BreakoutThe Silly Mountain Day Hike
Front side
Back Side
The Silly Mountain Day Hike Pamphlet: Legal size file to be printed on 8.5"x14" paper: https://drive.google.com/open?id=13TV-R2R4LwE8KakXH1l4CoY12BgoM7cX
Here are the Silly Mountain Day Hike note and answers (for Leaders): https://drive.google.com/open?id=15Qs0h8bGquCGUN6Y2xpQWWCgM9JFc2te

 
Opening Brain Teaser Answer: A Turtle  "Turtles have been around for more than 200 million years."