For April's Round Table We Shared Ideas For
May's SLP: Friendly Theme Treasure Hunters Interest Topic: Den/Pack Behavior
June's SLP: Obedient Theme Wheel Into The Summer Interest Topic: Planning Safely
May's SLP: Friendly Theme Treasure Hunters Interest Topic: Den/Pack Behavior
June's SLP: Obedient Theme Wheel Into The Summer Interest Topic: Planning Safely
Opening
Brain Teaser - This would be a great thing to write on the chalk or
white board for boys and parents to have something to think about while they
wait for everyone to arrive at a Pack or Den Meeting. (An idea you could use would be to reward the
cub scouts a piece of candy or cheer if they get it right).
What Am I?
"I start with a D, I end with D. I'm short and small, I'm long is all. But no dispute: I'm doggone cute."
Brain Teaser Picture
*Answer is at the end of this section. (scroll down)
(Riddle taken from: Just Joking Animal Riddles by J. Patrick Lewis; pg. 15 & 16)
"I start with a D, I end with D. I'm short and small, I'm long is all. But no dispute: I'm doggone cute."
Brain Teaser Picture
*Answer is at the end of this section. (scroll down)
(Riddle taken from: Just Joking Animal Riddles by J. Patrick Lewis; pg. 15 & 16)
Gathering
Activity
The gathering activity is something for the cub scouts to do while everyone is arriving at your pack meeting.
The gathering activity is something for the cub scouts to do while everyone is arriving at your pack meeting.
Friendship Treasure Hunt
1) To make copies of the 'Friendship Treasure Hunt' paper click here: https://drive.google.com/open?id=1VK4qy1Pyoae8bHIt28n05n527t1KVE9W
2) Cut in 4ths.
3) Have everyone fill out a 'Friendship Treasure Hunt paper by finding people who fit the description for each item. Then for fun if anyone gets 10 - 12 people then they get to put their paper in a basket for a drawing of a prize. For the prize I had a candy bar, but you could have a different prize if you want.
Materials: Five different color 8.5" x 11" sheets of paper. One of them needs to be a dark color for the body of the butterfly (Suggestions: black, brown or dark purple), 1 white 8.5" x 11" cardstock paper, paper cutter or scissors, glue, paper plate (not shown in photo above, and color pens.
Directions:
1) Take the 8.5" x 11" cardstock paper and fold it in half.
2) Then write the message inside the card first so that when the butterfly is made and glued to the card, it does not get ruined.
1) Take the 8.5" x 11" cardstock paper and fold it in half.
2) Then write the message inside the card first so that when the butterfly is made and glued to the card, it does not get ruined.
3) Using either the scissors or the paper cutter, cut strips of paper about 1/4inch thick along the long side of the paper. You may want to do this ahead of time for all the boys in your den. You will need for each card, 3 1/4" strips of a dark colored paper for the body of the butterfly, One 1/4" strip of each of the four colors your chose for the wings.
4) Glue the two strips for each wing together.
5) Take one of the set of strips you just glued for one of the wings and roll it up tight. Then let it fall loose. Then unroll it. Reroll it loosely. Then glue the end onto the circle of rolled up paper. Have the cub scouts hold the glued end onto the rolled up paper in place while counting to 100. This will give time for the glue to set. Then place the rolled up paper circle on the table and pinch one side where the end was glued.
6) Repeat this for the other wing.
7) Take one of the dark colored paper strips and roll it up a little bit at each end. Then cut about 1- 1/2" from the end for the antennas.
8) Take one of the dark colored paper strips and roll it up tight. Then let it fall loose. Unroll it and reroll it loosely. Glue the end onto the rolled up circle having the boys count to 100 while they hold it in place. Then set it on the table and pinch both sides to create the body of the butterfly.
9) Take the last strip of dark paper and roll it up tight. Then let it fall loose. Do not unroll it. Glue the end onto the strip circle so that it is not loose. Again having the boys count to 100 while holding it in place to allow the glue to set up. This will be the head of the butterfly.
Get ready to glue the butterfly parts on the card.
10) Pour some glue onto a paper plate and smear the glue in a circle. You want a thin layer of glue. Then take the folded card and bend it backwards at the fold to help it lie flat on the table.
Lastly, arrange the body parts of the butterfly onto the card FRONT.
11) Then one by one take the parts of the body of the butterfly and rub one side in the glue and put it in place on the card.
12) With two different colored pens, make dots all over the front of the card being careful not to touch the butterfly.
13) Place the card in an out-of-the-way place to finish drying.
This idea was taken from: https://www.pinterest.com/pin/291608144592049274/
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED
OFF
Tiger Elective Adventure Stories in Shapes - Requirement 2
Look closely at pictures of some art with your den or a family member. Decide what you like about the art, and share your ideas with the other Tigers
Tiger Elective Adventure Stories in Shapes - Requirement 3
Create a piece of art on paper, poster board, or canvas.
Tiger Elective Adventure Stories in Shapes - Requirement 4
Draw or create an art piece using shapes.
Bear Elective Adventure Grin and Bear It - Requirement 2
Working with the members of your den, organize a Cub Scout carnival and lead it at a special event. (Could make these cards at a Carnival booth)
Bear Elective Adventure Grin and Bear It - Requirement 3
Help younger Cub Scouts take part in one of the events at the Cub Scout carnival.
Webelos/AOL Elective Adventure: Art Explosion - Requirement 4
Choose one of the following methods to show your artwork: A. Create a hard-copy or digital portfolio of your projects. Share it with your family or members of your den or pack., B. Display your artwork in a pack, school, or community art show
Tiger Elective Adventure Stories in Shapes - Requirement 2
Look closely at pictures of some art with your den or a family member. Decide what you like about the art, and share your ideas with the other Tigers
Tiger Elective Adventure Stories in Shapes - Requirement 3
Create a piece of art on paper, poster board, or canvas.
Tiger Elective Adventure Stories in Shapes - Requirement 4
Draw or create an art piece using shapes.
Bear Elective Adventure Grin and Bear It - Requirement 2
Working with the members of your den, organize a Cub Scout carnival and lead it at a special event. (Could make these cards at a Carnival booth)
Bear Elective Adventure Grin and Bear It - Requirement 3
Help younger Cub Scouts take part in one of the events at the Cub Scout carnival.
Webelos/AOL Elective Adventure: Art Explosion - Requirement 4
Choose one of the following methods to show your artwork: A. Create a hard-copy or digital portfolio of your projects. Share it with your family or members of your den or pack., B. Display your artwork in a pack, school, or community art show
Wooden T-Cross Wheel Racer
Materials: 1 of 2" x 2" cut at 36" in length, 1 of 1" x 4" cut at 11" in length, sand paper, Scroll saw or hand miter saw, a wheel 8" in diameter, Spray paint of your favorite color, blue painters tape, black marker, electric hand drill with Phillips screw driver bit and a drill bit for pilot hole, Right Angle Ruler, 3 of 1-1/4 in Sheet Metal Screws
Materials: 1 of 2" x 2" cut at 36" in length, 1 of 1" x 4" cut at 11" in length, sand paper, Scroll saw or hand miter saw, a wheel 8" in diameter, Spray paint of your favorite color, blue painters tape, black marker, electric hand drill with Phillips screw driver bit and a drill bit for pilot hole, Right Angle Ruler, 3 of 1-1/4 in Sheet Metal Screws
1) Cut the 2x2 to 36inches and cut the 1x4 to 11inch.
2) Using a Miter Saw or a Scroll Saw cut off a corner piece at an angle of one of the ends of the 2x2. (This will help keep the Wooden Wheel Racer handler from hitting the floor when using it to push a wheel).
3) Sand the two pieces of wood.
3) Spray paint the two pieces of wood your favorite color. Let them dry.
5) Lie
the handle piece of wood on top of the paddle piece and a scrap piece of
wood. The end of the handle, which was cut off at an angle
should be over the paddle piece with the slanted side facing up. The bottom
edge of the hand should be right next to the bottom edge of the paddle piece as
shown in the picture.
6) Using
a right angle ruler, make sure everything is square and that the handle is in
the center of the paddle from side to side.
7) Secure everything down to
minimize moment when drill using painters tape.
8) Place three dots where you want to drill in the screws. (Note: I made them in the formation of a triangle for a stronger hold)
9) Using the electric hand drill,
make a pilot hole at each of the three dots you drew.
10) Using a Phillips Screw Driver Bit drill in 3 of 1-1/4 in Sheet Metal Screws where you made the pilot holes. Note: It would be a good idea to inform the cub scouts, so they are prepared, that when they reach the second piece of wood or "paddle," as they drill in the screws, they will need to apply more pressure.
11) Have the cub scouts practice pushing their wheels and making turns. Then they can enjoy racing each other.
POSSIBLE REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF
Tiger Required Adventure Games Tigers Play - Requirement 1a
Play two initiative or team-building games with the members of your den.
Tiger Required Adventure Games Tigers Play - Requirement 1b
Listen carefully to your leader while the rules are being explained, and follow directions when playing.
Tiger Required Adventure Games Tigers Play - Requirement 1c
At the end of the game, talk with the leader about what you learned when you played the game. Tell how you helped the den by playing your part.
Tiger Elective Adventure Earning Your Stripes - Requirement 5
Play a game with your den. Then discuss how your den played politely.
Tiger Elective Adventure Tiger-iffic! - Requirement 6
Play a team game with your den. (Using the T-Cross Wheel Racer, Play a Relay Game)
Tiger Elective Adventure Tiger Tag - Requirement 1
Choose one active game you like, and tell your den about how to play and why you like this game.
Tiger Elective Adventure Tiger Tag - Requirement 2
Play two team or relay games with your den. Tell your parent/guardian or other caring adult or the other Tigers what you liked best about each game.
Tiger Elective Adventure Tiger Tag - Requirement 3
Have your den choose a team or relay game that everyone can play, and play it at least twice.
Tiger Elective Adventure Tiger Tag - Requirement 4
With your parent/guardian or other caring adult, select an active outside game that you could play with the members of your den. Talk with den members about the games suggested by all Tigers. With your den, decide on a game to play and play the game that your den has chosen. After the game, discuss with your den the meaning of being a good sport.
Tiger Elective Adventure Tiger Tales - Requirement 5
Play a game from the past.
Wolf Required Adventure Running with the Pack - Requirement 4
Play a sport or game with your den or family, and show good sportsmanship.
Wolf Elective Adventure Paws of Skill - Requirement 5
With your den, develop an obstacle course that involves five different movements. Run the course two times and see if your time improves..
Wolf Elective Adventure Paws of Skill - Requirement 6
With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.
Bear Elective Adventure Grin and Bear It - Requirement 1
Play a challenge game or initiative game with the members of your den. Take part in a reflection after the game.
Bear Required Adventure Baloo the Builder - Requirement 1
Discover which hand tools are the best ones to have in your toolbox. Learn the rules for using these tools safely. Practice with at least four of these tools before beginning a project.
Bear Required Adventure Baloo the Builder - Requirement 2
Select, plan, and define the materials for the project you will complete in requirement 3.
Bear Required Adventure Baloo the Builder - Requirement 3
Assemble your materials, and build one useful project and one fun project using wood.
Bear Required Adventure Baloo the Builder - Requirement 4
Apply a finish to one of your projects.
Bear Elective Adventure Grin and Bear It - Requirement 1
Play a challenge game or initiative game with the members of your den. Take part in a reflection after the game. (Using the T-Cross you could race your wheels with each other)
Bear Elective Adventure Grin and Bear It - Requirement 2
Working with the members of your den, organize a Cub Scout carnival and lead it at a special event. (You could make 3 of the T-Cross Wheel Racers and provide an area at a booth in the carnival for people to race pushing their wheel to a finish line).
Bear Elective Adventure Grin and Bear It - Requirement 3
Help younger Cub Scouts take part in one of the events at the Cub Scout carnival.
Webelos/AOL Elective Adventure: Build It - Requirement 1
Learn about some basic tools and the proper use of each tool. Learn about and understand the need for safety when you work with tools.
Webelos/AOL Adventure: Sportsman - Requirement 3a
Explain what good sportsmanship means.
Webelos/AOL Adventure: Sportsman - Requirement 3b
Role-play a situation that demonstrates good sportsmanship.
Webelos/AOL Adventure: Sportsman - Requirement 3b
Give an example of a time when you experienced or saw someone showing good sportsmanship.
Pack
Meeting Audience Participation Game Idea
Balloon - Bicycle - Tic Tac Toe Game
Balloon - Bicycle - Tic Tac Toe Game
Divide the Audience in Half and have each pick
a name. One team will be the O's and the
other team will be the X's. Take a balloon and toss it into the audience. The person who catches it, stands up and
answers a question about bicycles.
1) If he/she gets it right, he/she goes up to the chalk board and with WHITE CHALK puts an X or O (depending on his/her team's symbol) on the Tic Tac Toe Grid. Then he/she tosses the balloon to the other team for their turn.
2) If he/she does not know the answer and asks his/her team for help, and the team gets it right, he/she can put an X or O in the desired space with YELLOW CHALK. (The yellow chalk means that the other team can bump their X or O if they get their answer right without having to ask for help from their team members). Then he/she tosses the balloon to the other team for their turn.
3) If the correct answer is not given, No X or O is written in the Tic Tac Toe Grid and the balloon is tossed to the other team for their turn.
First team to get three in a row wins.
1) If he/she gets it right, he/she goes up to the chalk board and with WHITE CHALK puts an X or O (depending on his/her team's symbol) on the Tic Tac Toe Grid. Then he/she tosses the balloon to the other team for their turn.
2) If he/she does not know the answer and asks his/her team for help, and the team gets it right, he/she can put an X or O in the desired space with YELLOW CHALK. (The yellow chalk means that the other team can bump their X or O if they get their answer right without having to ask for help from their team members). Then he/she tosses the balloon to the other team for their turn.
3) If the correct answer is not given, No X or O is written in the Tic Tac Toe Grid and the balloon is tossed to the other team for their turn.
First team to get three in a row wins.
QUESTIONS
Answers are in red
1. Karl von Drais, a German baron, invented a horseless carriage that would help him get around faster. The two-wheeled, pedal-less device was propelled by pushing your feet against the ground. The machine became known as the "draisine," and led to the creation of the modern-day bicycle. What year did he invent this?
a) 1717 b) 1817 c) 1897
Answers are in red
1. Karl von Drais, a German baron, invented a horseless carriage that would help him get around faster. The two-wheeled, pedal-less device was propelled by pushing your feet against the ground. The machine became known as the "draisine," and led to the creation of the modern-day bicycle. What year did he invent this?
a) 1717 b) 1817 c) 1897
2. When the term
"bicycle" was introduced, it was coined in France to describe a new
kind of two-wheeler with a mechanical drive.
What decade was that?
a) 1860's b) 1910's c) 1950's
a) 1860's b) 1910's c) 1950's
3. True or False: Orville and Wilbur Write, the brothers who
built the first flying airplane, operated a small bike repair shop in Dayton,
Ohio. They used their workshop to build
the 1903 Write Flyer.
4. Fred A. Birchmore, 25, circled the globe by bicycle in 1935. The entire trip, through Europe, Asia, and the United States, covered forty thousand miles. He pedaled about 25,000 miles. The rest was traveled by boat. How many sets of tires did he wear out?
a)10 b)20 c)7
4. Fred A. Birchmore, 25, circled the globe by bicycle in 1935. The entire trip, through Europe, Asia, and the United States, covered forty thousand miles. He pedaled about 25,000 miles. The rest was traveled by boat. How many sets of tires did he wear out?
a)10 b)20 c)7
5. Bikes were first brought
to china in the late 1800's. How many
bikes are in China?
a) 100,000 b) a half of billion c) One million
6. How many bikes are manufactured worldwide each year?
a) 100 million b) 500,000 c) 1 million
7. Bicycle delivery services are more likely to be found in this location. a) In a suburb b) In the countryside c) In central business districts. - Tid Bit of Info. - Courier companies use bike messengers in metropolitan areas because they can get around unexpected holdups in city traffic jams, and are not deterred by parking limitations, fees or fines in high density development that can hinder or prevent delivery by a car.
8. Biking around in cities happens frequently in Europe. Italians bike in cities 5 percent. In the Netherlands, it is 30 percent. Seven out of eight Dutch people over age 15 have a bike. What is the percentage of Americans who take a city bike trip?
a) 5 percent b) less than 1 percent c) 2 percent
9. This bike race is the most famous bicycle race in the world. Established in 1903, it is considered the biggest test of endurance out of all sports.
a) The European Up & Down Hill Race b) Bike Mania Race c) The Tour de France
10. The Bicycle Moto Cross (BMX), an extreme style of bicycle track racing, became a sport in what Summer Olympic Year?
a) 2008 b) 2000 c) 1998
11. How many people can ride a Tandem Bicycle?
a) One b) Two or more c) None, they are used for industry
a) 100,000 b) a half of billion c) One million
6. How many bikes are manufactured worldwide each year?
a) 100 million b) 500,000 c) 1 million
7. Bicycle delivery services are more likely to be found in this location. a) In a suburb b) In the countryside c) In central business districts. - Tid Bit of Info. - Courier companies use bike messengers in metropolitan areas because they can get around unexpected holdups in city traffic jams, and are not deterred by parking limitations, fees or fines in high density development that can hinder or prevent delivery by a car.
8. Biking around in cities happens frequently in Europe. Italians bike in cities 5 percent. In the Netherlands, it is 30 percent. Seven out of eight Dutch people over age 15 have a bike. What is the percentage of Americans who take a city bike trip?
a) 5 percent b) less than 1 percent c) 2 percent
9. This bike race is the most famous bicycle race in the world. Established in 1903, it is considered the biggest test of endurance out of all sports.
a) The European Up & Down Hill Race b) Bike Mania Race c) The Tour de France
10. The Bicycle Moto Cross (BMX), an extreme style of bicycle track racing, became a sport in what Summer Olympic Year?
a) 2008 b) 2000 c) 1998
11. How many people can ride a Tandem Bicycle?
a) One b) Two or more c) None, they are used for industry
12. How many people did the
longest "tandem" bike seat?
a) 7 b) 15 c) 35 (The longest "tandem" bike was over 20 meters long and it seated 35 people. it was recorded in the history of dumb ideas as a prime example.
a) 7 b) 15 c) 35 (The longest "tandem" bike was over 20 meters long and it seated 35 people. it was recorded in the history of dumb ideas as a prime example.
13. True or False: The energy required
to cycle at low to medium speeds is roughly the same as the energy required to
walk.
14. There are three different type of brakes that could be used on a bike. Which one of these is not a brake on a bicycle?
a) rim brakes b) internal hub brakes c) disc brakes d) emergency break. An emergency break is a term used for cars.
15. Name two more transportation cycles in the bicycle family: 1) Unicycle 2) Tri-cycle
14. There are three different type of brakes that could be used on a bike. Which one of these is not a brake on a bicycle?
a) rim brakes b) internal hub brakes c) disc brakes d) emergency break. An emergency break is a term used for cars.
15. Name two more transportation cycles in the bicycle family: 1) Unicycle 2) Tri-cycle
16. True or False: Cycling became
increasing popular in the early stages of the 20th century as cycling clubs and
races caught on.
17. True or False: The fastest man on a bicycle was John Howard, an
American who rode his bicycle nearly 250 Kilometers per hour in the slipstream
of a car. Answer: True - He did survived to
tell the tale.
18. The growth of bicycles started to decline with this invention.
a) Motorbikes b) Automobiles c) Tri-cycles 19. True or False -American Paratroopers used to jump out of planes with a folding bike in World War II. Correct Answer: It was British paratroopers. The folding bicycles were intended to give paratroopers a way to cover larger distances after landing while remaining quiet and undetected. The bicycles were often abandoned.
18. The growth of bicycles started to decline with this invention.
a) Motorbikes b) Automobiles c) Tri-cycles 19. True or False -American Paratroopers used to jump out of planes with a folding bike in World War II. Correct Answer: It was British paratroopers. The folding bicycles were intended to give paratroopers a way to cover larger distances after landing while remaining quiet and undetected. The bicycles were often abandoned.
References:
1) https://kids.nationalgeographic.com/kids/stories/morestories/ten-things-about-bikes/
2) http://www.sciencekids.co.nz/sciencefacts/vehicles/bicycles.html
3) http://comingthru.com/2010/07/15-fun-facts-about-bicycles/
4) https://en.wikipedia.org/wiki/Bicycle_messenger
5) https://www.popularmechanics.com/military/a19553/british-paratroopers-wwii-parachuted-with-folding-bicycles/
3) http://comingthru.com/2010/07/15-fun-facts-about-bicycles/
4) https://en.wikipedia.org/wiki/Bicycle_messenger
5) https://www.popularmechanics.com/military/a19553/british-paratroopers-wwii-parachuted-with-folding-bicycles/
POSSIBLE
REQUIREMENTS RELATED TO OR THAT CAN BE PASSED OFF
Tiger Elective Adventure Earning Your Stripes - Requirement 5
Play a game with your den. Then discuss how your den played politely.
Tiger Elective Adventure Tiger-iffic! - Requirement 6
Play a team game with your den.
Tiger Elective Adventure Tiger Tales - Requirement 5
Play a game from the past.
Wolf Elective Adventure Paws of Skill - Requirement 6
With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.
Bear Elective Adventure Grin and Bear It - Requirement 1
Play a challenge game or initiative game with the members of your den. Take part in a reflection after the game.
Bear Elective Adventure Roaring Laughter - Requirement 4
With a partner, play a game that makes you laugh.
Webelos/AOL Adventure: Project Family - Requirement 6a
Hold a family meeting to plan an exciting family activity. The activity could include: a family reunion, a family night or a family outing.
Webelos/AOL Adventure: Sportsman - Requirement 3a
Explain what good sportsmanship means.
Webelos/AOL Adventure: Sportsman - Requirement 3b
Role-play a situation that demonstrates good sportsmanship.
Webelos/AOL Adventure: Sportsman - Requirement 3b
Give an example of a time when you experienced or saw someone showing good sportsmanship.
Tiger Elective Adventure Earning Your Stripes - Requirement 5
Play a game with your den. Then discuss how your den played politely.
Tiger Elective Adventure Tiger-iffic! - Requirement 6
Play a team game with your den.
Tiger Elective Adventure Tiger Tales - Requirement 5
Play a game from the past.
Wolf Elective Adventure Paws of Skill - Requirement 6
With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.
Bear Elective Adventure Grin and Bear It - Requirement 1
Play a challenge game or initiative game with the members of your den. Take part in a reflection after the game.
Bear Elective Adventure Roaring Laughter - Requirement 4
With a partner, play a game that makes you laugh.
Webelos/AOL Adventure: Project Family - Requirement 6a
Hold a family meeting to plan an exciting family activity. The activity could include: a family reunion, a family night or a family outing.
Webelos/AOL Adventure: Sportsman - Requirement 3a
Explain what good sportsmanship means.
Webelos/AOL Adventure: Sportsman - Requirement 3b
Role-play a situation that demonstrates good sportsmanship.
Webelos/AOL Adventure: Sportsman - Requirement 3b
Give an example of a time when you experienced or saw someone showing good sportsmanship.
Cheers / Run-ons
Jewel Cheer: Hold an imaginary pick, and pretend to hit the ground. Pretend to pick up the jewel and hold it to the light. Say, "Oooh, Ahhhh!"
Riding a Bike Cheer: Pretend to swing a leg over the cross bar on a bike and hold onto the handle bars. Then begin to pump by positioning the right foot up on the tip toes and the left foot flat on the ground. Alternating feet positions 6 times say, "Pump, pump, etc..." every time the right foot is flat on the ground. Then swing your leg back over the bike to get off and wipe your forehead with the back of your hand while saying, "Whew, I made it up the hill!"
Jewel Cheer: Hold an imaginary pick, and pretend to hit the ground. Pretend to pick up the jewel and hold it to the light. Say, "Oooh, Ahhhh!"
Riding a Bike Cheer: Pretend to swing a leg over the cross bar on a bike and hold onto the handle bars. Then begin to pump by positioning the right foot up on the tip toes and the left foot flat on the ground. Alternating feet positions 6 times say, "Pump, pump, etc..." every time the right foot is flat on the ground. Then swing your leg back over the bike to get off and wipe your forehead with the back of your hand while saying, "Whew, I made it up the hill!"
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